This campaign will not use the normal method of experience-based progression. We will be using a story-based progression where the GM will notify you when you have gained a new level.
My desires for doing this are so that players do not get into the rut of XP farming and thinking they need to kill everything in order to get XP for it. It also ensures a nice even pace of progression for everyone (fair or not) to make sure that you are neither too powerful nor too weak for your position in the story. I can also allow for side adventures or skipping sections without worry that the PCs are gaining or losing too much XP. This should also help promote roleplay opportunities as you change focus from killing enemies for the XP.
I have set up an incentives program so that you can still get tangible and regular rewards for your actions.