Incentives

There are three tiers of incentives used in this campaign. You gain these incentives through actions in the game or on this site. These incentives will be tracked under the “Rewards” section on this wiki. Each incentive listed below will describe what it does and how you may earn it. The incentives are listed in order from the most common to the rarest. You may trade in three incentives from a lower tier for one of the next tier up. You may do this before discarding if you are forced to discard due to being at your maximum allowed for that type.

Swashbuckling Cards

The first tier is Scratch Factory’s Swashbuckling Cards.

A Swashbuckling Card will be awarded for the following activities:

  • Create a new character.
  • Attend a game session.
  • Gain a character level.
  • Create a character journal entry.
  • Update wiki information in the “Lore” section.
  • Excellent roleplaying.

Occasionally a card may be granted out of generosity for out of character acts, such as being prompt on your turn or being the only one to pay attention.

No more than three cards can be possessed at one time. If you gain a card and you already have three, you may draw one but then must discard one of your choice. Swashbuckling Cards are relinquished in the event of a character’s death.

You have an option to trade in two cards for a draw on a new one. Use this option carefully for you will be taking a loss and you never know when a card may be useful. You may not use this option before discarding if you are already at your maximum of three cards and gain a new one. You must discard first, so that you have only three cards, and then initiate a trade.

Cards may be played at certain times during the game based on the text of the card. When played follow the instructions on the card to gain its benefit (or possible drawback).

Hero Points

The second tier is Pathfinder’s Hero Points system.

A Hero Point is awarded for various activities including:

  • Create a new character.
  • Complete a written background and optionally include a pivotal event that may come to pass which could award an additional Hero Point.
  • Complete a plot arc.
  • Display a great act of faith (though this could be temporary if granted by a deity for the task at hand).
  • Perform an exceptionally heroic act.
  • Gain a character level.

Characters can have no more than three Hero Points at any one time. Excess hero points are lost. If a character dies, they do not lose any hero points they have accumulated. If they died with no hero points remaining, they gain 1 hero point when they are brought back from the dead through powerful magic, such as raise dead or resurrection. Hero Point progression is recorded under the Hero’s Guild in Prestige.

Hero Points can be spent at any time and do not require an action to use (although the actions they modify consume part of your character’s turn as normal). Hero Points can be used for any one of the following effects but only once per round. See the link above for more detailed explanations.

  • Act out of turn.
  • Gain a bonus on your roll.
  • Gain an extra action.
  • Gain inspiration or insight.
  • Recall a spell or limited use special ability.
  • Reroll a d20.
  • Cheat death. (2 points)
  • Draw a Plot Twist Card. (2 points – You may use a newly earned point even if already at your maximum, thus only costing 1 point in this instance. Additionally you may immediatly spend an additional point to gain a single redraw if the card does not seem benificial.)

Plot Twist Cards

The third tier is Paizo’s Plot Twist and Plot Twist: Flashbacks cards.

One card shall be granted from the combined decks at 1st level and an additional card every time your character levels up. All cards must be surrendered upon a character’s death and can’t be retained for replacement characters. New (and replacement) characters beyond first level will begin with a single card and gain the additional card every level they gain, but will not get cards retroactively for past levels. No more than five cards can be possessed at one time. If you gain a card and you already have five, you may draw one but then must discard one of your choice.

You have an option to trade in two cards for a draw on a new one. Use this option carefully for you will be taking a loss and you never know when a card may be useful. You may not use this option before discarding if you are already at your maximum of five cards and gain a new one. You must discard first, so that you have only five cards, and then initiate a trade. Additionally, you may gain a card by spending two Hero Points as explained in that section above.

When a card is used you may choose to use the mechanical option or one of the plot options. Roleplaying and story-telling will be expected to explain how some of the plot events come to pass. The GM reserves the right to reject a request if it would negatively impact the progression of the game or does not fit the situation, though this should be rare.

Back to Main

Incentives

Serpent's Skull Garrion